RetroGem’s design is supported by research on children’s development across various learning domains.


RetroGem’s design is supported by research on children’s development across various learning domains.

Children and seniors take part in regular gameplay sessions, with RetroGems thoughtfully designed to encourage natural and meaningful interactions between them.

RetroGems helps reduce senior isolation as children take on the role of befrienders and bring joy to the seniors.

The design of RetroGems is age-appropriate and incorporates various learning domains to support children’s learning and development.
“Seniors shared that they enjoyed interacting with the children… Seniors had the opportunity to learn and experience a new activity together with the children.”
– Staff at NTUC Health Senior Day Care
“The RetroGems programme has helped children develop social and communication skills… It also encourages empathy and respect when interacting with seniors.”
– Educator at Little Footprint Preschool @ Serangoon Central
RetroGems was developed with the vision of encouraging intergenerational engagement using evidence-based methods.
To support this vision, RetroGems enhances children’s learning, improves seniors’ cognitive abilities, and eases the workload of preschool educators.
The project also partnered with students from the National Institute of Education (NIE) to further refine the board game using evidence-based methods.
A pilot was conducted with children from PCF Sparkletots @ 31 Balam Road and seniors from CareElderly@Circuit.
During the pilot, observations showed improvements in children’s subitising abilities, and teachers noted increased empathy among the children.
Seniors shared that they looked forward to the sessions, and two case studies further suggested improvements in cognitive task performance after participation.
The game was further refined and tested at various preschools. 50 refined sets were then produced.
We partnered with students studying Early Childhood Development from NIEC at Ngee Ann Poly to further refine the game mechanics and materials.
Prototypes were subsequently tested at Little Footprints Preschool @ Serangoon and My First Skool @ Braddell Heights and 50 refined sets were then produced.
A train-the-trainer model equips preschool educators in ensuring meaningful gameplay during the actual implementation.
Under this model, educators are able to facilitate both classroom-based sessions and intergenerational gameplay with seniors. For preschools facing manpower constraints, volunteers support them by facilitating gameplay sessions with the children. This ensures that children are familiar with the board game prior to intergenerational sessions, while reducing workload on educators.
Execuitve Director, CCSS


All elements of board game display proper writing conventions to ensure children’s learning aligns with the school.

Game cards feature various quantity arrangements without numerals to promote subitising. Regular gameplay provides repeated exposure, helping children strengthen these skills.

Beyond interactions with seniors and other players, opportunities for decision-making, problem-solving and conflict resolution enhances children’s self-regulation and autonomy.

Nostalgic items such as paper balls, gem biscuits, and potong ice cream, facilitates conversations about the seniors’ childhood experiences or life in eldercare centres. This exposure allows children to explore and learn about the world from a different perspective

Bring RetroGems to your community. Whether you’re a Social Service Agency, Preschool, or Active Ageing Centre, we’d love to collaborate.
Drop us an email at ccss_sg_cares_vc@ccsscares.sg!
Create intergenerational fun with children, parents, and grandparents! Perfect for family game nights that bring everyone together.
Special Introductory Rate
Be among our first 500 supporters to secure your game set.
© 2026 Care Community Services Society